![]() ![]() Zis-3 in AT gun position on wooded hill, Russian left flank. Infantry manning the Trenches waiting for the Fascists ! Russian Trench Line Dug in KV-1 in back round Because that would have to be a solo enterprise I felt that the 'sudden victory' that is a result of the chit drawing system would be lost. View from behind Russian Artillery Observation Post toward German Table Edge Unpainted Lead Syndrome: A Solo Play Aid for Battlegroup Kursk donderdag 25 december 2014 A Solo Play Aid for Battlegroup Kursk Ive been wanting to try out the Battlegroup rules for some time now. The T-34's, Maxim MMG, Platoon Commander and 1 Infantry Squad would come on as reinforcements. The right of their line was held by another Trench Line manned by infantry and supported by the other Zis-3 AT gun position. The covered their center with mines and also placed the Artillery Observation post there. The Russians deployed a trench line manned by infantry and AT position on the left on the wooded hill along with the dug-in KV-1. No cover to shield them as they moved to attack the Russian lines. The German table edge was open except for a small stream bordered by marshy ground on their right flank and a wheat field on the right (provided concealment for infantry). It was nice to see (almost) all the toys on the table.The battlefield featured a wooded hill on the left side of the Russian line, clear terrain in the center, and a small village on the right. I ended up providing the entire German force including all the aircraft as well as about half the terrain including all the buildings and defences. Thanks to all the Battlegroup megagame players Warwick, Fuzz and Russ for a brilliant game. Ultimately although we had local successes (in Teploye) the Rusian dictated were the battle was fought and how. Our intention to keep moving and use our flexibility. The Russians plan was strong (as to be expected from Warwick and Russ using the strength of the Russians large numbers used to keep us off centre pinning us into a artillery killing zone created by Registered target points. On reflection more counter battery and timed barrages would have been more effective particularly where,as here, the enemy is in fixed defences. I want to keep flexibility of German artillery but (big but) I placed too much reliance on this method and did not include a lot more communication support one wireless team used up in Turn one then left us exposed to the vagaries of the dice in a crucial area. ![]() There was some god awful dice rolling but I decided in the lists to go with the priority request approach. Most of this fell on my shoulders as I wrote the list. The problem that underlay much of the rest was the artillery. German second wave all units arrive at German table edge at the beginning of turn 3.Ī clear victory for the Russians although the BR ended up pretty close. Russian reserves arrive 2d6 units at a time from turn 4 advancing from the South table edgeġ0. 2d6 deployed Russian units may have ambush fire orders.ĩ. Deploy Germans first wave within 12 " of table edge in German deployment zone.Ĩ. On a roll of 1 there is a sudden thunder storm grounding all air cover. The defender places 4 objectives anywhere in the Russian half of the table one should be placed on Teploye village.ĥ. It's beautifully produced, with a lot of photos and painting guides. The book contained the rules of the game and lists/history for the battle of Kursk (1943). The first book/set of rules was called Battlegroup Kursk. The defenders reserve consists of units from 19th Tank Corps is the other 100pts of the Russian force some of these may be deployed on the table (see above) must be choose from the Tank Corps list and 2d6 may enter from the Russian table edge (South) after turn 4.Ĥ. As a result Battlegroup is my WWII GPW/Russian Front game these days. The main force and there defences may be placed anywhere within the Russian player half of the table.ģ. All these troops must be purchased from the Russian Infantry list.įurther forces up to 500pts may be placed on the table from the Reserves but any tanks placed in this way must be considered dug in. To represent "Igishev's fortress" on Height 238.1 a force consisting of up to 500pt in the frontline zone with 12" of the centre line of the table these may have 10" of trenches and an AT gun Dugout and a minefield in addition to any defences they may have purchased. The Russian player on the South must deploy at least 1000pts of his force on the table in the Russian half of the table. ![]() ![]() Initial defenders are from 140th Infantry brigade supported by 3rd AT battalion. All units may arrive each turn from the beginning of each subsequent turn until everything is on the table.Ģ. The Second Wave of the forces arrive on turn three onwards on the North table edge. As usual the German attackers have a First wave In this case made up of all its reconnaissance forces and additional units of the Germans choice up to a total of 1000pts. German attacker are from 4th Panzer Division with support from 505 Heavy Panzer Battalion and 3rd Funklenk company and begins in the North deployed within 12" of the Northern Board edge. ![]()
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